Puzzle 1: Arrow hopping
Puzzle 2: Quick snack
Puzzle 3: Take it to the limit
Puzzle 4: Around 15
Puzzle 5: 8 and 10
Puzzle 6: Hanging in the balance
Variant elements (like arrows, killer cages etc.) follow standard rules. The detailed rule descriptions can be found under the links below. Following negative constraints should be taken into account: The puzzles “Arrow hopping” and “8 and 10” (Puzzles 1 and 5) have an Anti-knight constraint, i.e. cells that are a knight’s move (in chess) apart may not contain identical digits. The puzzle “Take it to the limit” (Puzzle 3) has an anti-XV constraint, i.e. orthogonally adjacent digits never sum to either 5 or 10.
Here you can solve the puzzles online:
Solution code: R6C6 from each puzzle (6 digits in total)
on 26. April 2024, 00:26 by Benji
Very nice "six pack", I enjoyed all of them. For me "Around 15" was the most challenging, I did not see how to start it but finally I could crack it. These are really good puzzles for my level, thank you for creating them. :)
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Thank you for your comment, Benji! I am glad that you liked the puzzles and found them suitable in difficulty. I admit that the puzzle "Around 15" is tricky in that regard that the solving strategy might not be entirely obvious. If you are interested what my intended break-in looks like, feel free to write a hidden comment.
Kind regards, sujoyku
on 24. April 2024, 14:46 by sorryimLate
Very nice! I especially liked "Take it to the limit", which had some interesting logic and was not at all trivial. Some of the puzzles were, but they were jolly joyful snacks all the same. Thanks for sharing!
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Thank you for your comment, sorryimLate! I am glad that you enjoyed solving the puzzles.
Kind regards, sujoyku
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