Logic Masters Deutschland e.V.

Howl-py Birthday, ViKingPrime!

(Published on 21. April 2025, 17:32 by ChinStrap)

My first puzzle present, for ViKingPrime's birthday. I decided to utilize a modifier cell type that he invented. I hope you all enjoy!

Click the image to play

Rules:

  • Normal 6x6 sudoku rules apply.
  • Werewolf Cells: A digit that matches its box number (boxes are numbered in reading order) is a werewolf cell. Each row and column must contain a werewolf cell. Assign a value from 1-6 to each werewolf cell such that no werewolf has its digit as its value, and all values are distinct. Non-werewolf cells have their digits as values.
  • Index Lines: The digit in the Nth cell along a solid lines (starting from the diamond) indicates the position along the line where the digit N appears. For example, if a diamond cell contains a 3, the third cell along that line must have a 1.
  • A notes column has been given to track box values and must be filled for solution checking.
  • Dutch Whisper Line: Adjacent values on the hollow line must differ by at least 2.
  • Kropki Dots: The black dot separates values where one is double the other. The white dot separates consecutive values.

All feedback (positive or critical) appreciated!

Solution code: The values of all werewolf cells in box order, starting with box 1 (6 digits).

Last changed on on 23. April 2025, 17:49

Solved by gdc, heliopolix , SKORP17, ViKingPrime, avishai, zeniko, sorryimLate, vorash00, blueberrypug, NEWS, Yaoning, yellow, tuoni2, Neumino, Calvinball
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Comments

on 23. April 2025, 17:49 by ChinStrap
Updated difficulty estimate

on 21. April 2025, 19:41 by ViKingPrime
I love this - werewolf cells doing werewolf cell things. The logic is just twisty enough, not enough to melt the brain entirely but maybe thaw it out a little.

on 21. April 2025, 17:38 by gdc
Thanks for giving me the opportunity to test this! Really thoughtful of you to use VKPs modifier rule here. And it works really well with index lines!

Difficulty-wise, I think it matches up with the one that Mark solved yesterday, which is kind of a sweet spot for me.

Difficulty:4
Rating:94 %
Solved:15 times
Observed:10 times
ID:000N0D

Enter solution

Solution code:

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