Chaos Construction: Miracle on 64 Cells
(Published on 18. January 2025, 00:00 by Playmaker6174)
So here it is, another chaos construction puzzle of mine, buuut...
The main idea of this puzzle has been in my shimmering list of puzzle ideas for 6+ months, but other various projects (including pencil puzzle hybrids) were getting into my way in the past according to the schedule, so it's only about few days ago that I only got to pick this main idea there.
An inspiration of this puzzle actually came from my relatively old
miracle puzzle here, and I figured out that this idea could work nicely in the form of chaos construction... so I eventually managed to achieve a cool result of it yesterday, but yeah you can imagine how much efforts it took to even achieve something like this...
It's not a totally perfect puzzle aesthetically, but the logic in this one should deliver more than one would expect and also they shouldn't be too tricky to spot either. For now, I hope you enjoy the puzzle!
Rules:
- Every row and column contain digits from 1 to 8 each once.
Divide the entire 8x8 grid into 8 orthogonally connected regions so that each region will also contain digits from 1 to 8 each once.
- The gray circle contains an odd digit.
- Each outside clue shows two different things and acts as the same value for both things - which needs to be deduced for each clue:
1) The sum of the first X cells seen from that clue's direction in its respective row/column, where X is the first digit seen by that clue.
In addition, those X cells must belong to the same region and the (X+1)th cell next to them must belong to a different region.
2) The sum of two cells that share the
last region border seen from that clue's direction in its respective row/column (of course, not counting the 8x8 grid perimeter).
An example of how an outside clue's rules work can be found below.
Puzzle: Penpa plus -
Sudokupad
Good luck and have fun solving!
Solution code: Enter column 6 from top to bottom with a hyphen '-' for a region border, not counting the 8x8 grid perimeter.
For example: 123 - 456 - 78.
Solved by Niverio, OutOfMyMindBRB, arbitrary, ONeill, Agent, han233ing, JDP678, Snookerfan, Vodakhan , marcmees, Myxo, oklux, bansalsaab, halakani, ___, zakkai, thoughtbyte, dogfarts, killer_rectangle, yttrio, ... jkuo7, SPring, Jesper, rmn, abed hawila, hmengatto, SrHenry_, mercierus, nordloc, FlowJo, einalem, feverlute, Mr_tn, dustpan, nassausolver, tallcat, Isael, Christounet, Paletron, davidxxy, happyteo
Comments
on 27. January 2025, 22:35 by Christounet
Gorgeous. You did make a miracle happen here. Thanks :)
on 20. January 2025, 20:03 by askaksaksask
This is such a good puzzle Playmaker! Brilliant idea. Very cool logic where the restrictions start coming into play. The locus of difficulties seems to be getting started, some preliminary logic etc, as the solve was quite smooth after breaking in. Such fun. Thank you again!!
on 20. January 2025, 18:08 by Franjo
Amazing puzzle! Thank you very much for creating and sharing this wonderful masterpiece.
on 20. January 2025, 10:31 by MagnusJosefsson
Great puzzle, thanks!
on 19. January 2025, 11:03 by Piatato
Awesome!
on 18. January 2025, 20:37 by ___
enjoyed this a lot. thanks playmaker!
on 18. January 2025, 14:51 by oklux
Fantastic puzzle, thanks for setting :)
on 18. January 2025, 13:57 by Myxo
Incredible discovery! Loved it, particularly the ending.
on 18. January 2025, 13:31 by marcmees
very nice. thanks
on 18. January 2025, 13:05 by Snookerfan
Beautiful miracle, very smooth! Thank you
on 18. January 2025, 04:07 by ONeill
Cool, smooth, and fun :)
on 18. January 2025, 02:51 by OutOfMyMindBRB
Delightful puzzle with fun solve - thanks :-)
on 18. January 2025, 01:00 by Niverio
A true miracle indeed!