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Zebra Hunt

(Published on 12. November 2024, 20:42 by ralphwaldo1)

Normal Sudoku rules: pace the digits 1-9 once each in every row, column and 3x3 box.
Anti-Zebra: Two cells a zebra's move (2,3) apart cannot contain the same digit.
German Whispers: adjacent digits on a green line differ by at least 5.
Dutch Whispers: adjacent digits on a green line differ by at least 4.
Killer cages: digits in a cage sum to the total given in the corner.
Little killers: the digits on the indicated diagonals sum to the given totals.
Even: the digits in grey squares are even.



Click grid to play in SudokuPad





N.B. "Zebra" is the name given in fairy chess problems to the (2,3)‑counterpart to the knight, as can be seen in the bonus chess problem with both knights replaced by Zebras. (e.g. white Zebra could play from b1 to d4).

"Zebra Shunt"

Moves to reach this position after White's 8th?
Knights replaced by Zebras.

Chess Solution: (select to display)

1.Ze4 Zd5 2.Zxg7 Zxf2 3.Zd5 Rb8 4.Zxb8 Zd5 5.Rg1 Zg7 6.Zd5 Ze4 7.Zg7 Zxg1 8.Ze4 h6 9.Zxg1

White zebra switchback with black zebra using the siding on f2.



Solution code: (for the sudoku): 9th row.

Last changed on on 14. November 2024, 10:04

Solved by SKORP17, Carolin, tiredsudoku, ThePedallingPianist, efnenu, gdc, OutOfMyMindBRB, TaeChi
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Comments

on 14. November 2024, 10:04 by ralphwaldo1
changed chess problem

on 12. November 2024, 22:28 by Carolin
I loved wrapping my head around the Zebra rule - great puzzle!

Difficulty:3
Rating:N/A
Solved:8 times
Observed:4 times
ID:000KOR

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Solution code:

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