9 or 10 Knightmare
Rules:
Normal Sudoku rules apply: Fill the grid with digits 1-9 in each row, column, and 3x3 box.
Anti-Knight: No identical digits can be placed a knight's move away from each other.
Killer cage: Digits within each cage must be unique and sum to the specified clue.
9-10 ambiguity: A white circle between two cells means their sum must be either 9 or 10.
Solve Online (Sudokupad) : Answer check is enabled.
This is my first sudoku as a setter, I would love to receive your feedback!
Puzzle:
Solution code: Enter Row 8 digits without a space.
on 20. June 2024, 18:53 by GeorgeTheToad2
Tricky start but once the clues were sorted the knights move worked wonders. Nice setting. Thank you.
on 20. June 2024, 16:12 by PinkNickels
Very nice work! Exceptional concept and execution. Glad to have another puzzle-maker in the mix!