Logic Masters Deutschland e.V.

9 or 10 Knightmare

(Published on 20. June 2024, 00:56 by CraftyRaf)

9 or 10 Knightmare

Rules:

Normal Sudoku rules apply: Fill the grid with digits 1-9 in each row, column, and 3x3 box.

Anti-Knight: No identical digits can be placed a knight's move away from each other.

Killer cage: Digits within each cage must be unique and sum to the specified clue.

9-10 ambiguity: A white circle between two cells means their sum must be either 9 or 10.

Solve Online (Sudokupad) : Answer check is enabled.

This is my first sudoku as a setter, I would love to receive your feedback!

Puzzle:

Solution code: Enter Row 8 digits without a space.

Last changed on on 20. June 2024, 01:45

Solved by apendleton, SincereEngineer, wolfgang54227, jalebc, SneakySteve, alexsmart, m_busuttil, Megalobrainiac, Unknown, fuxia, forsen, flaemmchen, PinkNickels, SKORP17, slowbiex, zrbakhtiar, kkli, ... RebelSystem, lmdemasi, Blummy, paranoid, b413x, 3ffer, pepe74287, chanelaw, killer_rectangle, Kabuki73, Nickyo, Schesam, cybers, zhangjinyang, Swiddow, Saskia24, Claine, zenverak, asver, whtshername
Full list

Comments

on 20. June 2024, 18:53 by GeorgeTheToad2
Tricky start but once the clues were sorted the knights move worked wonders. Nice setting. Thank you.

on 20. June 2024, 16:12 by PinkNickels
Very nice work! Exceptional concept and execution. Glad to have another puzzle-maker in the mix!

Difficulty:3
Rating:86 %
Solved:52 times
Observed:4 times
ID:000ILG

Puzzle combination Puzzle variant Variant combination English knowledge Online solving tool Chess

Enter solution

Solution code:

Login