I think thermos and anti-knight is a very fun combination! This one is nothing revolutionary and It is pretty easy to solve but I hope you can enjoy it nevertheless. Let me know what you think!
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Normal sudoku rules apply.
On thermometers digits must increase from the bulb.
Cells separated by a knights move can not contain the same digits.
Play it on Sudokupad!
Solution code: Row 9
on 6. February 2024, 21:58 by CaptRob
Fantastic puzzle, not hard but perfect to learn interaction between thermos and knights move. Very enjoyable. Thanks a lot!
on 6. February 2024, 21:16 by ave
It was a challenge for me, but all the more fun to find a digit! :)
Loved it!
Thanks, Leto!
on 6. February 2024, 13:22 by Fra314
Neat! Fun and well constructed!
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Thank you, glad you liked it!
on 5. February 2024, 22:52 by Orpheus
This was fun. I forgot about the knight's move at first and was still able to make some good deductions. But as usual, once I remembered to read the rules, things got better. Thanks for sharing.
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Haha I've been there. I'm glad you liked it!
on 5. February 2024, 19:45 by PinkNickels
Knights move thermos have always been one of my favorite variants. Thanks for sharing.
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One of mine too :)