I recently played tribution's Anticamel Sudoku puzzle (ID: 000BUL) involving a camels move restriction and loved how that flowed which inspired this puzzle. .
The rules:
Normal 6x6 Sudoku Rules apply.
(Place each of the digits 1-6 once each in every row, column and box.)
2's may not be a knights move apart.
3's may not be a camel or knights move apart.
6's may not be a kings move apart.
Additional Clarification:
Camel moves: 3 steps forward, one step across. From R6,C1: R3,C2 and R5,C4 are a camels move away.
Knight moves: 2 steps forward, one step across. From R6,C1: R4,C2 and R5,C3 are knights move away.
King's move: 1 step forward and one step across. From R6,C1: R5,C2 is a kings move away.
Play on F-Puzzles here!
Play on the CTC webapp/Sven's SudokuPad here!
Solution code: Row 6 , Column 6
on 5. October 2023, 16:02 by TLSN
I ended up with two correct solutions. Idk how.
on 5. October 2023, 16:02 by TLSN
I ended up with two correct solutions. Idk how.
on 5. October 2023, 13:52 by TLSN
I ended up with two correct solutions. Idk how.
on 5. October 2023, 03:07 by Kirra
Added F Puzzles and CTC Links with white kropki rule
on 5. October 2023, 01:22 by Kirra
Added kropki dot rules, thanks jreg.
on 4. October 2023, 19:07 by Nheyah
Very simple but very nicely how it all fit in. Good puzzle!
on 4. October 2023, 17:16 by julien505
Very fun but a little too simple, would love a 9x9 more complex puzzle with a similar ruleset!
on 4. October 2023, 12:01 by RussKozerski
Woo hoo. The first solver. Thanks for a fun little puzzle.