Normal sudoku rules apply.
A digit in a cell with an animal must not see an identical digit from any of its positions throughout the grid by the given fairy chess move:
Camel (1,3), Giraffe (1,4), Elephant (2,2), Zebra (2,3), Antelope (3,4).
Lines with bulbs are thermometers.
Digits on a thermometer must increase from bulb to tip.
Lines without bulbs are palindromes.
The sequence of digits on a palindrome must read the same forwards and backwards.
Tip: When scanning for Zebra moves it is useful to note that the move can also be seen as 2 diagonal steps followed by one orthogonal step outwards.
Note: A map of relevant fairy chess moves is shown below the puzzle.
The image below shows all applicable fairy chess moves in relation to the red square in the corner of the grid.
Solution code: row 9
on 8. September 2023, 23:05 by aerenhart
I did it! Thank you so much for explaining the clue. And it took me soooooo long, and making sure my coloring marks were correct. After that, filling out the numbers was a breeze, the thermos were beautiful. Thanks for a great puzzle!
on 7. September 2023, 21:16 by aerenhart
Question about this rule:
"A digit in a cell with an animal must not see an identical digit from any of its positions throughout the grid"
Does that mean, for example, if I have a 5 on an elephant cell, that ALL 5s in the grid have to follow the elephant rule? English is my second language, so I'm making sure I'm understanding the rule right.
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Yes. In your example all 5s in the grid must follow the elephant rule. If a 5 also landed on a zebra square (for example) now all 5s must follow both animal rules.
- Scruffa