This is my first completed Sudoku and it provided a lot of challenges in its design. I first had the idea over a year ago, but eventually gave up after running into several challenges. I recently felt inspired to try giving it a second shot, and this time I was able to find something that worked. Thank you for playing and I hope you enjoy it!
Rules:
Standard Sudoku rules apply. (Place digits 1-9 in each row, column, and box.)
Standard Killer Cage rules, Thermometer rules, and Kropki rules apply. (Digits in cages must sum to the given total, digits must increase along a thermometer, and digits connected by a white dot are consecutive. Not all dots are given.)
A note - despite the puzzle name, there is NOT an antiknight constraint on the digits on this puzzle.
Additionally:
The three marked cells along the bulbs of thermometers (r2c2, r3c8, r6c8) are 'Kropki Knights.' A dark Kropki Knight must be in a 1:2 ratio with ALL individual cells it sees via knight's move. A light Kropki Knight must be consecutive with ALL individual cells it sees via knight's move.
Play on F-Puzzles Play on CtCSolution code: Row 1 followed by Column 5 (18 total digits)
on 14. September 2023, 12:35 by damasosos92
Really lovely idea and cool puzzle. Thank you.
on 3. August 2023, 09:35 by BakBak
Very enjoyable first outing. And a nice twist in the classic ruleset.
on 29. July 2023, 21:23 by TempFxD
very elegant puzzle. really loved the ruleset. it took me some time to understand its meaning in full- but it was quite the enjoyment after
on 29. July 2023, 18:49 by sacklunch
Beautiful puzzle! I loved that different use of a knight's move constraint. Very interesting solve - thanks for setting and sharing!
on 29. July 2023, 05:45 by vorash00
Very nice - loved it
on 29. July 2023, 04:04 by ChaosComposer
Hmm, thanks for letting me know. Let me see if I can figure out how to fix that; the F-Puzzles setup definitely does not have anti-knight checked so I'm not entirely sure why the CtC app is assuming the anti-knight rule exists
EDIT: I have checked with the feedback channel for the CtC app and it appears as if the rules parser is seeing the text "knight's move" in my rules and assuming the puzzle is anti-knight. I'm currently unable to fix this, but if you change the Conflict Checker settings on the CtC app to "Classic Sudoku" this work-around should work for the moment. Thanks for understanding!
on 29. July 2023, 03:16 by Mr.CHEN
At present, the antiknight conflict detection in the CTC link still exists (placing the same number in the knight position will display conflicts), although it is not mentioned in the rule description. We hope to fix it
on 29. July 2023, 02:02 by ChaosComposer
-Updated description to explicitly state there is no antiknight
on 29. July 2023, 02:00 by ChaosComposer
Thanks for the kind words! To confirm for Mr. CHEN, the puzzle does not have an antiknight constraint for normal digits. I can update the puzzle description to make this clearer.
on 29. July 2023, 00:36 by Mr.CHEN
So is there an antiKnight rule? I found antiknight conflict detection in the CTC link
on 28. July 2023, 18:45 by nunc
Lovely puzzle, nice break-in. Thank you!
on 28. July 2023, 18:38 by ChaosComposer
Thank you for the feedback and recommendation, gdc! Was able to figure out how to export to the CtC format which is indeed a bit nicer
on 28. July 2023, 18:35 by ChaosComposer
-Adding CtC link
Difficulty: | ![]() |
Rating: | 92 % |
Solved: | 84 times |
Observed: | 14 times |
ID: | 000EMQ |
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