Logic Masters Deutschland e.V.

Silent Knightmare

(Published on 7. February 2023, 20:48 by Migu)

Rules:
  • Normal sudoku rules apply.
  • Adjacent digits on a green line must differ by at least 5.
  • Knightmare: Cells a knight's move apart may not sum to 5 or 15. (This is not the normal anti-knight rule.)
  • Digits separated by the black dot must be in a 1:2 ratio.
  • Play on F-puzzles

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Solution code: Column 7 and column 8

Last changed on -

Solved by Notlob, SKORP17, zuzanina, sayuri17, troptot, SimiC, 11srube, MonsieurTRISTE, cegie, LehanLehan, yttrio, mutex, kkli, karen_birgitta, jhuijts, conniecpu, dskaff, riffclown, slowbiex, AN_not_IO, lovely, flaemmchen, PippoForte, El1247, snuuba, Terrapin, Julianl, juventino188
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Comments

on 30. December 2023, 04:05 by Terrapin
A pleasure to solve!

on 3. October 2023, 16:20 by snuuba
Very nice, but also quite challenging. The special Knightmare rule really messed my mind. I managed to butcher the puzzle quite a few times by reverting back to "normal" knight's move rule and thinking "oh that cell is seen by 9 with a knight's move and cannot be 9" Very,very, very, very wrong logic :) When I finally cracked it, it was very rewarding. Thanks for great puzzle.

on 8. February 2023, 02:06 by troptot
love this ruleset

Difficulty:3
Rating:88 %
Solved:28 times
Observed:7 times
ID:000CTI

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