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Antishouting Knight

(Published on 2. March 2022, 20:12 by A FOR BALL)

Antishouting Knight

This puzzle is a German Whispers Sudoku with a knight's move constraint. (inspired from Phistomefel.)

Rules:

1. Normal classic rules apply

2. Cells that are a knight's move away from each other, may not contain the same digit.

3. Adjacent digits along a green line must have a difference of at least 5.

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Solution code: Row 2, followed by Column 3 (without space)

Last changed on on 2. March 2022, 20:16

Solved by SKORP17, Notlob, PippoForte, zhergan, jalebc, flo_310, jguer, Count Knersis, PulverizingPancake, catwalk, Makkori, D-E-M-O-N, OGRussHood, SSG, AN_not_IO, jadezki, starelev5, karen_birgitta, annnz
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Difficulty:4
Rating:87 %
Solved:19 times
Observed:6 times
ID:000993

Variant combination Online solving tool

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Solution code:

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