Knight Sudoku #2
(Published on 8. October 2021, 14:31 by HawkAvatar)
Rules
- Normal Sudoku rules apply
- Every digit not on the border (i.e. inside the central 7x7 region) must see a copy of the same digit via the knight move (the seen digit may be on the border).
Links:
CTC
F-Puzzles
This is a second puzzle with this ruleset. Knight Sudoku
Solution code: Enter row 6 followed by column 5 (18 digits)
Solved by Prutsbeest, cdwg2000, Uhu, jalebc, djorr, Marcos, 333sudoku333, Bellsita, Steven R, RickHoffman, Danlej085, zorant, SKORP17, marcmees, tsc, Crystal Phoenix, SudokuExplorer, sf2l, Nairi, ... Johannes Quack, rimodech, VeTaurus, apendleton, logik66, FeddaHigh, ManuH, Mufasa, R3dD3vil2k6, Enkerro, lovely, haligonian, flaemmchen, apwelho, karen_birgitta, Abbott Abbott, jhuijts, zrbakhtiar
Comments
Last changed on 1. February 2022, 06:18on 1. February 2022, 06:15 by haligonian
Unless I missed something, I was able to find two possible solutions as none of the constraints in my final 4 squares prevented me from switching them (they were referring to each other and both possibilities satisfied the knights move). The digits I was able to successfully transpose were: r5c5, r6c5 and r5c7, r6c7.
EDIT: Never mind, the rules were correct and one digit wasn't satisfying a knights move in one of the transpositions.
on 8. October 2021, 22:29 by djorr
This was a really nice concept, thank you!