Flight of the Hippogriff
by Jeff Wajes
The hippogriff is one of Fairy Chess's forgotten pieces. Your goal is to move the hippogriff from the blue cell, where it starts, to each of the red cells. The problem is that nobody quite remembers how the hippogriff works.
We do know that the hippogriff obeys three rules:
-The knight in normal chess moves 2 cells in one direction and 1 cell in the other. The hippogriff moves similarly, but the specific (non-zero) distances it moves in each direction must be deduced.
-The hippogriff can only land on two specific digits, and it must alternate between the two. This includes the blue cell where the hippogriff starts. We know that one of these digits is a 1, but the other must be deduced.
-The hippogriff cannot visit the same cell twice.
Normal Sudoku rules apply. Digits along an arrow must sum to the digit in the arrow's circle.
Good luck!
Solution code: Row 5
on 14. September 2021, 23:04 by uvo_mod
Labels ergänzt.
on 25. May 2021, 12:17 by PrimeWeasel
Thanks Jeff, great puzzle!
on 24. May 2021, 20:16 by Zombie Hunter
Full of logic. My favorite kind of puzzle.
on 23. May 2021, 19:08 by shogia
This is absolutely my favorite puzzle I've done in the last month and probably a fair bit longer. The logic in this puzzle, particularly for figuring out the hippogriff's movement, is sublime.