Do Have A Go!
(Published on 19. May 2021, 06:45 by virtual)
Puzzle Name: Do Have A Go!
Puzzle Type: Special ruleset, Kropki
Puzzle Link: F-Puzzles
Set by
Virtual
Concept and basic rules by
Eclectic Hoosier
Rules:
- Classic: Normal Sudoku rules apply.
- Special: Normal Go rules apply.
- Kropki:
- On white dots, digits are consecutive.
- On black dots, one digit is twice the other.
- Not all possible dots are given, and there is no negative constraint.
The squares in the grid correlate to the intersections of a 9x9 GO board.
Black and White Go stones are represented by Even and Odd digits.
5 represents unplayed positions, also known as eyes or liberties.
All connections in Go are orthogonal; diagonally adjacent stones have no effect on each other.
Stones are captured when the chain of connected stones has no remaining liberties adjacent to it.
As all digits must appear in the solution, none may be in atari (under threat) when the grid is full.
In other words, all groups must orthogonally touch two or more eyes.
More information about the
Go rules of capture including examples
Solution code: Once solved, enter row 3 from left to right followed by column 7 from top to bottom. 18 digits.
Last changed on on 10. June 2021, 02:53
Solved by Eclectic_Hoosier, Onion Suit, Zombie Hunter, bernhard, starelev5, XeonRisq, spq, Vebby, jovi_al, Crusader175, chameleon, humaLautema
Comments
on 30. October 2022, 06:02 by Crusader175
Brilliant idea & construction!
on 10. June 2021, 02:53 by virtual
Added link to a Go game basic rules page for clarification.
on 19. May 2021, 15:37 by Eclectic_Hoosier
I love what you did with this idea - Great work!
on 19. May 2021, 06:57 by virtual
Fixed f-puzzles link to point to the correct version.