Logic Masters Deutschland e.V.

Treasure Maps Python 3

(Published on 22. December 2020, 10:00 by Eggr)

Same Rules; similar difficulty to the first puzzle or if you want a challenge try the second one


Rules:

All cells with the same shape are clues on a "treasure map", where the value of each clue denotes its distance from a hidden cell.

The Triangle map points to the head of a snake. The Circle map points the tail of a snake.

Place a snake into the grid connecting the head to the tail. Diagonal touching is allowed

Each clue also indicates how many of the 8 surrounding cells are part of the snake

Clues can not be on the snake.


Treasure Map Example:


Puzzle:

Penpa Link to solve online


Disambiguation:
A snake is a 1-cell wide path of orthogonality connected cells, starting at the 'head' and leading to the 'tail'.
The snake never touches itself orthogonally, but may touch diagonally.
The snake never 'doubles-back' to cover a 2x2 region.

Created by: Greg Rodgers Powers

Solution code: Number of Snake cells in each row. (Example: 13310)

Last changed on -

Solved by H1324851344, cdwg2000, CJK, NikolaZ, jessica6, dandbdi, Jesper, Dandelo, SudokuExplorer, sandmoppe, moss, Circleconstant314, Isa, juventino188, bernhard, geronimo92, euklid, sudocolor, Jds2, ... Faultier, Duarte, Farkov, Obcerd, cfop, skgoal, Phlyers, kublai, zorant, Uhu, michaal94, wawawawa, Mark Sweep, Shashkov26, CHalb, Zzzyxas, hurrdurr, zhergan, OGRussHood, Johan, Gotroch
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Difficulty:2
Rating:93 %
Solved:49 times
Observed:6 times
ID:0004ZB

Puzzle variant Path puzzle

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Solution code:

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