Knight move experiments #1
(Published on 5. December 2020, 22:37 by PetLov)
Normal sudoku rules apply.
Digits in cages must sum up to the clue in the top left corner of each cage.
When separated by a knight´s move a 3 cannot see the digits 2 and 4.
7 cannot be seen by 6 or 8.
5 stays away from 1 and 9.
Solve on f-puzzles
Solution code: Row 5 and column 5
Solved by Marcel91, Isa, NikolaZ, ArchonE, john9, Myrddraal, karen_birgitta, Puzzle-Elch, jchan18, NjtehKourian, panthchesh, SirWoezel, Pygmalion, DiMono, Thomster, zorant, Fedo , ManuH, fuxia, dyutin, ... JSmoove1099, 333sudoku333, adam001, vercig09, Debba, JemTB, zrbakhtiar, AsierGG, Carolin, metacom, Jordan Timm, jgarber, Sileem, ThirdWiseMonkey, Cezarr, Javier Rebottaro, Drawoon, drf93, tkrahn98
Comments
on 6. December 2020, 07:17 by DiMono
Interesting idea
on 6. December 2020, 05:32 by panthchesh
Thanks for the puzzle! That was fun!