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Philip Sams
I am an engineer living in Austin, Texas, U.S.A.
My purpose in creating and solving puzzles here is to increase my understanding of puzzle design, and perhaps apply this to board game design. Also, it allows me to share my work.
I am discovering the need to iterate to reduce clues, to construct divergent logic paths that later resolve, and to balance constraints while avoiding requiring brute force techniques.
Bran Newton is a fictional alias I use for game design. |